Whurdred Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female is generally well dressed albeit a few years behind the times. She is tall, broad shouldered and powerfully built. Her chestnut hair is cut jaggedly and amateurishly. She has gray eyes and a brown hat with a green feather.
Personality: Aggressive, abrasive, and angry, Whurdred embodies much of what other species detest in the Dwarves. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Bookbinder, who enjoyed hunting, Whurdred was taken on many hunting expeditions. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Pink pearl (60 gp). Tourmaline (60 gp). Onyx (40 gp).
Herleva Thorpe, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a grey suit. Her white hair is matted, messy, and big. Her eyes are gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She's repulsed by the PC.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Mardnab Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. Her tied-back hair is blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp.
Himo Othronus, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. His chestnut hair is greasy and uncared for. He has violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: When he was but 7 years old his parents immigrated from the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he's in love
Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
Barendd Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Barendd was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Gilthur Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His long blonde hair reaches down to his waist. He has gleaming, smiling blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Shy. Bonds: Rich, Military, Religious. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Georgina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a red and yellow handkerchief worn on her left side. Her white hair is wavy and long. Her hazel unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She would rather hide behind her crafts than deal with other people.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Disease, Antagonistic, Shy. Bonds: Religious, Mentor. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp.
Vassago Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His blue hair is greasy and uncared for. His eyes, though not visible through his cowl, are silver.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: Vassago was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Flaws: Ugly, Depressed, Insomniac. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 gp. Coral (110 gp). Red-brown spinel (110 gp). 1 Magnifying glass.
Anne Jacobs, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. She plays an instrument quite well.
History: The child of a Carpenter, who enjoyed hunting, Anne was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Impeccable, Artistic. Bonds: Rich, Attractive, Nature, Slave. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!