Simon Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses in violet turtlenecks beneath a blue coat with brown slacks. His black hair is braided into rings. His eyes are violet and beady.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Taklinn Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears a brown armored body suit, with a simple tan line shooting up and back down, and his gloved hand is found clutching a flail. He has white hair. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Taklinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Taklinn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
Adran Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a violet costume with the symbols of the four houses of cards on his torso. His skin is also unnaturally pale. He has a long blonde beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist, PTSD. Bonds: Immigrant, Rich. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Dynamic Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of warhammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur is gray and curly. His copper eyes peer out from beneath his top brown hat.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Mehen Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He tends to wear a large green jacket. His green crest is slicked back into a classic pompadour. His red unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Disease, Impulsive, Antagonistic, Shy. Bonds: Criminal record. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Salanop Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a slight overbite and is overall scrawny. Her hair is chestnut and very short. She has brown eyes and a tan hat with a brown feather.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Salanop does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Salanop has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1900 sp.
Abad Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Riswynn Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She dresses in collared shirts and wears a proper scarf over her head. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Riswynn began to lead the lost caravan. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military, Enemies. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Chalcedony (50 gp).
Vicky Moreno, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a lot of dark rich colors, with gold accents. Her hair is chestnut and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Adventurer, Religious. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Banded agate (12 gp).
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