Dagger Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright brown dresses and hats. She carries with her a set of crossbows on her belt, each one with a ruby on the hilt. Her red fur is drawn into a tight pony tail with a dagger scrunchie. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in a small plains village. She was an apprentice working in her mother's forge. She has achieved small success as a Healer.
Motivation: Wants to raise her children well.
Ideals: Fighting. Bonds: Guardian, Family, Nature, Job. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Georgina Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a red poncho over her likewise colored trousers and shirt. Her white hair is cut short. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Georgina took refuge in the old dungeon and found the beat up dagger and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp.
Zanna Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, but even with her fine clothing she looks run-down. She keeps her silver hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Ploughman father left her crippled. She is untrained/undisciplined, which makes her dangerous.
Motivation: A rival would like her out of the picture.
Flaws: Selfish, Insane, Disease. Bonds: Criminal record, Poor. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 20 pp.
Kelter Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of falchions on his belt, each one with a jet on the hilt. His hair is white and curly. His brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Kelter embodies much of what other species detest in the Halflings. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Adrie Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a tan suit, yellow shirt, and black tie. Her auburn hair is well kept. Her blue eyes are passionate and lively.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Flaws: Disease, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Sannl Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western woman, she wears a lot of dark rich colors, with gold accents. Her black hair is drawn into a tight pony tail with a card scrunchie. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is calm most of the time but flees social interaction. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth she was tutored by a cruel and relentless mentor. Sannl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp. Bloodstone (80 gp).
Erdan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'7". He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His hair, while still mostly chestnut, has prominent grey streaks. He has violet eyes.
Personality: A skeptical and narcissistic man, Erdan's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: Gifted from a young age, Erdan studied abroad. He has had some formal dancing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Impeccable, Gifted, Artistic. Bonds: Rich, Job, Enemies. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Mastema Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. She wears a deerstalker hat to cover her moderate length chestnut hair. Her eyes are red.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mastema grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mastema. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has passion for adventuring and risk; and she has decided she is irredeemable
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carnelian (30 gp). 1 Breastplate.
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His yellow fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: Two Llamas was raised in a hard working conservative environment. A gifted student he started as a Glassblower, but he got bored and became a Armorer. He has drifted from career to career and currently works as a Armorer.
Motivation: Expand his business; and to be a glassblower again
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Peridot (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
