Anakis Charm, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in green turtlenecks beneath a tan coat with brown slacks. Her hair is black, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She acts crazy and hedonistic. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her mother. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the west.
Ideals: Athletic, Professionalism. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Quespa Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, she is not a threatening figure. She keeps her bronze crest in a pixie cut. This gold eyed westerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.
History: Quespa hails from a village terrorized by drow. There was a wharf not far from home where she often wandered off to fish. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many drow want her driven away; and a deep hatred of drow
Flaws: Antagonistic, Impulsive. Bonds: Rich, Enemies, Nature. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ethereal On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. Her black fur is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she is greedy
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Shane Norton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky grey painted plate armor. He wears his auburn hair up. He has violet eyes and a grey hat with a black feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Shane was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a seamstress again
Ideals: Athletic, Persistence. Flaws: Forgetful. Bonds: Job, Slave. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp. 1 Banded mail.
Patrick Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His silver hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Half-Elves. He uses divination through singing.
History: He was raised in a plains tribe. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp.
Garl Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting white shirt and pants. His hair is blonde, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Garl lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Family. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).
River Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly tridents and daggers. He has done his best to style his brown fur to look like a famous performer. He has copper eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Criminal record, Attractive. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 11 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp. Deep green spinel (90 gp). 1 Masterwork Common Ranged Weapon.
Alex Emsworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His chestnut hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful wizard made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 7 years.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Mentor, Job. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Dagnal Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She has wavy black hair. She wears large thick round spectacles.
Personality: She speaks before she thinks and is too direct. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Dagnal was born the youngest of three triplets. Her mother was a soldier and died while she was still young. Dagnal was left her mother's suit of armor and trained in its use and care. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a cartwright and was forced into it by her family
Flaws: Impulsive. Bonds: Attractive, Immigrant, Family, Military. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
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