Hlin Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She usually wears her brown robe and has her kukri always slung over her shoulder. She has a hunchback. Her hair, while still mostly golden, has prominent grey streaks. She has several tiny topaz earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with a lost civilization.
History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. She has a very tight haircut. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she has a crush on the local sculptor
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 7 (-2) | 16 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome, Undercommon, Celestial, Aquan
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Arava Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this southern woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her gold crest to look like a famous performer. Her gold eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Arava isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She also is a firm believer in the womanly ideal.
History: Born in the south her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Rûg Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Rûg was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Persistence. Flaws: Selfish, Insane. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. Malachite (7 gp).
Nimble Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, pastel cloak, and a wedding ring on her right hand. Her Stetson hat is riddled with cuts and holes. Her eyes are amber and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with unlife at a very young age, Nimble has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by giants. Nimble was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: To prove her worth to the world; and revenge
Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: In love, Enemies. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Nemeia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'5" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left hand appears badly burned and disfigured. She keeps her long red hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Nemeia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero.
Flaws: Racist, PTSD. Bonds: Adventurer, Mentor. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Bimpnottin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light tan in addition to tight pants. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are brown and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Nature, Poor, Criminal record. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy wooden shield.
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his ceremonial dagger ready. He keeps his gray fur in a flapper bob. His yellow eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with poetry.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Spear grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spear. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Spear never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Criminal record, In love, Debt. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Vadania Siannodel, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. She wears her brown hair down. She has several tiny jet earrings on each ear.
Personality: She is happy with her job as a Priest. She turns her eye from what people do, preferring to live and let live. She has a minor phobia of water and hates getting wet.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
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