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NPC Generator

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Advanced [show]


Adrik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich southern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Rich. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Adrik Broodfist, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Ovina Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with black socks and a vest with buckled shoes. She wears her hair in dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She got into the Adventurer business at a young age. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Ovina Rumnaheim, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 9 (-1)7 (-2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Oriel Ryland, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries with her a set of swords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. Her green eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 2 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fletcher again

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Oriel Ryland, Female Human Sorcerer 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Fivin Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his auburn hair well, parting it to the left. His fierce amber eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: Fivin was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Enemies, Nature, Family, Religious. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Fivin Mellerelel, Male Elf Sorcerer 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp. Jade (40 gp).


Social Check DCs


Avice Nash, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and tends to wear a large grey jacket. Her skin is also unnaturally pale. Her black hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Avice was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has drifted from career to career and currently works as a Marshal.

Motivation: To protect her home; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Family, Guardian. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Avice Nash, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp. Citrine (80 gp).


Social Check DCs


Right-Handed Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tight fitting brown shirt and pants. She wears her gray fur down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A skeptical and narcissistic woman, Right-Handed's first love is herself. Her second love is also herself. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Fletcher mother left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and retire the richest woman in the south

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Right-Handed Shore, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is dressed in earthy colors with a pastel and white handkerchief worn on his right side. His clothes are grease stained in places. He keeps his lavender fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast island. A few years later when the west was not economically sound they moved to his current location. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Flaws: Insane, Terse, Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Seven Of Clay, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)7 (-2) 11 (+0)11 (+0)
Skills Nature +0, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. Moss agate (13 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Surina Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her rusty crest is matted, messy, and big. Her ears are large.

Personality: Stoic and calm, she prefers to meditate than take action. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Surina Daardendrian, Female Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 8000 cp.


Social Check DCs


Gilthur Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Adventurer, Slave. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Gilthur Torevir, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 13 (+1)3 (-4)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp. Golden pearl (160 gp). 1 Masterwork Light steel shield.


Social Check DCs

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