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NPC Generator

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Advanced [show]


Gennal Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. A true patriot, Gennal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Glassblower business at a young age. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Many dire rats want him driven away; and expand his business

Flaws: Secretive. Bonds: Job, Military, Adventurer, Enemies. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Gennal Withrethin, Male Elf Sorcerer 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 14 (+2)17 (+3)
Skills Investigation +0, Perception +4
Senses Passive Perception 14
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Chalcedony (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Kite Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a brown and red handkerchief worn on his right side. His fur is gray and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Kite was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Family, Criminal record. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Kite Paws, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 380 gp.


Social Check DCs


Naivara Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She sports silver long hair. She has blue eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Naivara Dalanthan, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Ekk Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is typically in her Map Maker uniform. Her brown hair is cut short. Her eyes are a pleasant amber.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Tanner, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Ekk Huxley, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp. Coral (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Artin Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a feathered hat to hide her balding. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Joker. Bonds: Job, Poor, Guardian, Adventurer. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Artin Gorunn, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Tana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With wild chestnut hair. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Tana was born the youngest of three triplets. Like her mother and her sister before her, after school she went straight into learning to become a Fisher. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is currently in port desperately looking for someone to get her out; and she is content

Flaws: Mundane. Bonds: Family, Job, Guardian, Slave. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Tana Oomtrowl, Female Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Efferil Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Efferil and his spouse have recently divorced.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Efferil Schwartz, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Makaria Flair, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She typically wears black cloth garments or leather armor. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Makaria was born in the south. At a young age she loved to build and create. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Justice, Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Makaria Flair, Female Tiefling Sorcerer 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)19 (+4) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran, Draconic, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145300000000

Possessions: 500 sp.


Social Check DCs


Frouse Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears tan cloth garments or leather armor. He keeps his long silver hair kept up in a rat tail. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frouse took refuge in the large cave and found the beat up axe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Frouse Raulnor, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp.


Social Check DCs

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