Fallond Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he is wearing a long, brown, dusty cloak. His brown hair is still thick. His eyes are hazel and beady.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.
History: Fallond hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's in love; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job, In love, Has a crush. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. 3 Tanglefoot bags.
Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. He sports a flattop hair cut. His blue eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker. Bonds: Family, Poor. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
Anne Dumph, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt, and carries bastard swords. Her black hair has been sun bleached extensively. She has gray eyes.
Personality: She will rave to anyone who will listen. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Entrepeneur. Flaws: Insane. Bonds: Religious. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. Red spinel (120 gp). 1 Banded mail.
Percival Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky violet painted plate armor. His hair is auburn and curly. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Sellsword. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp.
Helja Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a brown suit, tan shirt, and yellow tie. With bright golden hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is overprotective of those who hire her services. She has a minor phobia of water and hates getting wet.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Courier father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Addict, Fearful, Disease, Insomniac. Bonds: Guardian. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Backpack.
Ishte Dread, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her red hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.
History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.
Motivation: She wants to get laid; and she seems to be bored by most things
Flaws: Ugly, Mundane, PTSD. Bonds: Rich, Religious, Has a crush. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
Dagnal Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. Sporting a golden mohawk this woman's hair draws a lot of attention. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gifted from a young age, Dagnal studied abroad. She made a point of taking high paying jobs and getting most of it up front. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dagnal was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Azurite (7 gp). 3 Alchemist’s fire.
Art Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears light armors faded through time and improper care, and a wedding ring on her right hand. Her beige fur is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Art grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Shy. Bonds: In love, Adventurer. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler.
Modean Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. His hair is chestnut and curly. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Optimist, Extrovert. Flaws: Mundane. Bonds: Attractive. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
