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NPC Generator

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Advanced [show]


Fallthra Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her auburn hair in a pixie cut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.

Motivation: Expand her business; and she has money and likes to spend it

Ideals: Optimist. Bonds: Rich, Adventurer, Job. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Fallthra Balderk, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 13 (+1)8 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Hobart Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He inherited the family business which he has now maintained for 15 years.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Immigrant, Nature, Job, Rich. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hobart Fatrabbit, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)4 (-3) 5 (-3)14 (+2)
Skills Animal Handling -1, Religion -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the old dungeon and found the beat up bow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Persistence. Bonds: Job, Nature, Rich. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Trym Winterbourne, Male Human Sorcerer 2
Medium (6'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1600 sp.


Social Check DCs


Mormo Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has moderate length white hair. His white eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Opinionated, Professionalism, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Mormo Dread, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1400 sp. Jet (50 gp). Onyx (70 gp).


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her chestnut hair is lengthy. Her eyes are brown and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Nurkara was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Her relatives are trying to arrange a marriage; and she's looking for her big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Nurkara Eversharp, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 5000 cp.


Social Check DCs


Mijira Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She is portly but not overly obese. Her small hat is riddled with cuts and holes. She has red eyes and a black hat with a pastel feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born the only child of a wealthy merchant. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Mijira Delmirev, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 700 sp. Smoky quartz (70 gp).


Social Check DCs


Quick Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and carries shortbows. She has moderate length brown fur. Her amber eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Merchant mother left her crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Rich, Job, Mentor. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Quick Timber, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: Large well-done wool tapestry (400 gp). Cloth of gold vestments (50 gp).


Social Check DCs


Gardain Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. His hair is black and curly. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Graybeard, Male Dwarf Sorcerer 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)4 (-3)
Skills Arcana +3, Intimidation -1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Chrysoberyl (60 gp). Jade (60 gp). Black pearl (300 gp). 1 Antitoxin.


Social Check DCs


Nuthra Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern woman wears tight fighting clothing, which leaves very little to the imagination. Her long green crest is drawn into a two foot long braid. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Weaver business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.

Motivation: Wants her loneliness to end; and expand her business

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Nuthra Kimbatuul, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. Iolite (40 gp).


Social Check DCs

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