Ruloth Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy bronze crest. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her bronze crest is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ruloth took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Justice, Joker, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Moonstone (60 gp). 1 Disguise kit.
John Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He very much looks the part of a Seamstress. He sports a flattop hair cut. His eyes are a pleasant blue.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Impulsive, Lazy. Bonds: Job, Attractive. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Brown-green garnet (80 gp). 1 Darkwood Shield.
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blue crest has been sun bleached extensively. His eyes are red and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber eyes dart from person to person.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born in the north to a Banker, Sannl learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is terrified, and will act out of fear; and regain custody of her son
Ideals: Artistic. Flaws: Racist, Fearful. Bonds: Rich, Job, Family. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Hematite (6 gp). Amethyst (120 gp).
Varis Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Sellsword uniform. He has styled his black hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Ugly, Insane. Bonds: Job, Enemies, Immigrant. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Harbek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Cloak Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear brown pants and tee shirts. He wears his yellow fur down. His eyes are amber and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.
History: Born in the west to a Engraver, Cloak learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.
Motivation: Seeks redemption.
Ideals: Athletic, Gifted. Bonds: Job, Mentor, Criminal record. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Cloud Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple green line shooting up and back down. She has done her best to style her gray fur to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Adventurer, Military, Poor. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
Jezean Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. Her gold crest is long and unkept. She is baby faced.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Jezean grew up listening to her mother's many stories. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: A deep hatred of goblins.
Flaws: Ugly, Addict. Bonds: Adventurer, Enemies. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Brown-green garnet (50 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
