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NPC Generator

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Advanced [show]


Gynk Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she tends to wear a white poncho over her likewise colored trousers and shirt. Her brown hair is unkempt and raggedy. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Gynk would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Expand her business; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Poor, Military, Nature. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Gynk Chester, Female Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Ignan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp.


Social Check DCs


Horza Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He is tall, broad shouldered and powerfully built. His white hair is heavily combed to the left. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Horza lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Family, Job. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Horza Wharton, Male Half-Orc Sorcerer 2
Medium (6'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 16 (+3)15 (+2)
Skills History +0, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp.


Social Check DCs


Mardred Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She has a long black ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Days after completing her studies, news broke out that her hometown was attacked by giants. Mardred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Attractive, Enemies, Military, Nature. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Mardred Eversharp, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Faral Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is long and auburn with streaks of golden, and is pulled back with small yellow clips. She has gleaming, smiling brown eyes.

Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: When she was but 4 years old her parents immigrated from the west. Through the years after Faral was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Faral's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To unite with her sister; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family, Immigrant. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Faral Staurheim, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Rohesia McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears yellow leather gloves, a yellow jacket, and tight pants. She has styled her red hair well, parting it to the right. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure; and obtaining odd cultural dwarven artifacts is her passion

Flaws: Ugly. Bonds: Immigrant, Guardian, Adventurer, Rich. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Rohesia McLeod, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)17 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 80 gp.


Social Check DCs


Gerald Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown tunic with red highlights, and long pastel pants that bunch up around his shoes. His blonde hair is singed and shortened. His hazel eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Fighting, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Gerald Hailey, Male Human Sorcerer 2
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 6000 cp. 1 Darkwood Shield.


Social Check DCs


Diggory Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Diggory Hadlee, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)9 (-1) 15 (+2)17 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Uzza Charm, Female Tiefling [Permalink]

Personal [hide]

Description: She usually wears her black robe and has her ceremonial dagger always slung over her shoulder. She wears her black hair down. She has gleaming, smiling silver eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Uzza was born in the west. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Some 3 years later her spouse died after the birth of her son. Heartbroken, Uzza never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: In love, Military. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Uzza Charm, Female Tiefling Sorcerer 4
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs


Thava Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. She keeps her bronze crest in a flapper bob. Her red eyes are slightly larger than normal.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Guardian, Nature. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Thava Vangdondalor, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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