Orianna Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green Stetson hat and green clothes. She has styled her silver hair well, parting it to the right. She has black eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Orianna was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Bonds: Criminal record, Adventurer, Family. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Silver ewer (90 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Common Ranged Weapon.
Silgre Bristol, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her chestnut hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Stoic and calm, she prefers to meditate than take action. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Silgre was born with her father's beautiful face. Cursed with unlife at a very young age, Silgre has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To get a good night's sleep; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Extrovert. Flaws: Insomniac. Bonds: Attractive. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Reeza Warwick, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. Her hair is brown and curly. Her brown eyes dart from person to person.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered poetry. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: She wants to meet her childhood hero; and she has money and likes to spend it
Ideals: Artistic. Bonds: Rich, Immigrant, Slave, Job, Adventurer. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Gimurt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair and beard is wavy and long. He has blue eyes.
Personality: Aggressive, abrasive, and angry, Gimurt embodies much of what other species detest in the Dwarves. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Antagonistic, Selfish, Mundane. Bonds: Rich, Attractive. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Alexandrite (400 gp). Sard (30 gp).
Mary Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is portly but not overly obese. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and to find somewhere to settle down
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Hunter Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Shepherd. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Chain shirt.
Odo Huxley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, and he perpetually has his shield ready. He has a long white beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
John Morton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear brown tank tops with grey pants. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Slave. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
Dean Walcott, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Gifted, Persistence. Flaws: Terse. Bonds: Poor, Family. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
