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NPC Generator

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Advanced [show]


Frederick Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, white shirt, and green tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blonde hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: Born to a Servant, his mother struggled to pay the bills. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Roofer job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Roofer

Voice: French accent

Attributes [hide]

Frederick Beitz, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Cressel Chant, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His white hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Ugly, Hedonist, Mundane. Bonds: Rich, Nature. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Cressel Chant, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 5000 cp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Animal Trainer. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He became a Animal Trainer soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Gilbert Fawcett, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 gp.


Social Check DCs


Oren Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He has black hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: Gifted from a young age, Oren studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oren took refuge in the large cave and found the beat up scythe and armor he uses now. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Oren Tealeaf, Male Halfling Sorcerer 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Rûg Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is fair and his fingers are delicate and long. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Disciplined, Professionalism. Bonds: Mentor, Adventurer, Family. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Rûg Ridley, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp. Freshwater pearl (4 gp).


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Antagonistic. Bonds: In love, Rich, Adventurer, Military. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Ernest Gentry, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. Moonstone (20 gp).


Social Check DCs


Tervaround Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is lengthy. Her gray eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tervaround is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Professionalism, Justice, Persistence. Flaws: Disease. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Tervaround Lingenhall, Female Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Breastplate.


Social Check DCs


Gennal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears a tan tunic with white highlights, and long pastel pants that bunch up around his shoes. His clothes are grease stained in places. He wears a broad hat to hide his balding. His amber eyes dart from person to person.

Personality: This man loves writing and to teach people writing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the south, certain he would find work there.

Motivation: To pay off his debts.

Ideals: Artistic, Joker. Bonds: Poor, Immigrant, Military, Debt. Occupation: Miner

Voice: Stutters

Attributes [hide]

Gennal Xiloscient, Male Elf Sorcerer 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jabbie Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His hair, while still mostly black, has prominent grey streaks. He has violet eyes.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Jabbie grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Family, Adventurer, Military. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jabbie Gummen, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 5 (-3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs

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