Thea Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Painter uniform. Her skin is fair and her fingers are delicate and long. She has no hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Painter work with an outfit from a few towns over. Painter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Poor. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven, Celestial
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Thodris Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing a long, grey, dusty cloak. Her white hair is styled in orderly dreadlocks. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As long as the job gets done she does not care how it got done.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to her current location. She now owns her own business.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Ideals: Athletic, Professionalism. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Hourglass.
Waywocket Welber, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears bulky tan painted plate armor and is in decent physical shape. Her golden hair is still thick. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Waywocket speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She believes the world needs to unite to get rid of dire rats once and for all.
History: She comes from a rich northern family. In her 10th year, her parents were killed by a dire rats raid, leaving Waywocket alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things; and a deep hatred of dire rats
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Enemies, Rich. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Raam Blame, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a trident on his belt. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gold.
Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Raam was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 12000 sp. Tourmaline (90 gp). Aquamarine (500 gp). Black pearl (500 gp).
Anastrianna Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'5" and wears baggy violet pantaloons and a white scarf. Her blonde hair is lengthy. Her hazel eyes dart from person to person.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has all her life been fascinated with painting.
History: Born to a pair of adventurers, Anastrianna grew up listening to her mother's many stories. Anastrianna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Anastrianna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful. Bonds: Criminal record, Adventurer, Job. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp).
Torbera Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears brown painted combat armor at almost all times. She is an epitome of beauty. She has dyed her greying black hair a little too much giving a sharp black color. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Torbera was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: Her relatives are trying to arrange a marriage; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp. 1 Minor magic item.
Aust Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair, while still mostly red, has prominent grey streaks. His brown eyes peer out from beneath his Stetson blue hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: A powerful wizard made him what he is. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Emotional. Bonds: Mentor, Criminal record, Job. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Lapis lazuli (14 gp). 1 Banded mail.
Quarion Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His brown hair and beard is wavy and long. His eyes are likewise brown.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Kilia Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is bristling with hidden weapons, mostly scimitars and bows. Her red hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: Kilia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp. Blue star sapphire (400 gp). Aquamarine (300 gp). Tiger eye turquoise (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
