Brottor Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Sellsword uniform. He wears a colorful flower in his blonde hair. His hazel eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Sellsword, Brottor learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: To be a Unemployed again; and sabotage a competitor
Ideals: Logical. Flaws: Shy. Bonds: Job, Poor, Attractive. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Chrysoberyl (100 gp).
Alston Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His golden hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his brown eyes scan people very quickly.
Personality: Alston is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Alston was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His hair, while still mostly silver, has prominent grey streaks. His fierce violet eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Flaws: Emotional, Disease. Bonds: Adventurer, Rich, Religious. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Chrysoprase (80 gp).
Portia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze, and she perpetually has her nunchaku ready. She wears a top hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When she was but 7 years old her parents immigrated from the west. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the west, certain she would find work there.
Motivation: She is greedy.
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Bertram Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is silver and very short. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He got into the Bather business at a young age. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Philomena Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she usually wears her white robe and has her sai always slung over her shoulder. She has wavy blonde hair. She has violet eyes and a white hat with a brown feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 5 (-3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp. Star ruby (400 gp). Blue quartz (8 gp). Banded agate (8 gp).
Astaro Belief, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a large black jacket. She has styled her silver hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is lazy and tries to find solutions quickly.
History: When she was but 5 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by goblins. Astaro was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She's repulsed by the PC; and a deep hatred of goblins
Ideals: Athletic. Flaws: Lazy, Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Caelynn Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright blue dresses and hats. She sports a flattop hair cut. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Caelynn was raised in a hard working conservative environment. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and expand her business
Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (200 gp).
Joan Law, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. Her red hair is long and unkept. Her green eyes are passionate and lively.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.
History: Joan lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted, Persistence. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
