Suhnae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Adventurer, Immigrant, Nature, Religious. Occupation: Bowyer
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Eldon Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has always had a great fascination with Dragonborn culture. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the north. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
Fivin Berevan, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue costume with the symbols of the sun god on his torso. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Logical. Flaws: Addict, Fearful, Racist. Bonds: Mentor. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Vilberg Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He wants revenge against drow; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp.
Jarsali Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern woman wears a well pressed and immaculate suit (or dress). Her hair is red, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born blind and as such lacked many opportunities for work. She was an athlete and attended two major summer competitions. She never won. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Simon Bentley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. His hair is white and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: He was born several months after his mother was called into army service. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: He's attracted to the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Serpent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She keeps her long cinnamon fur kept up in a rat tail. She has a tattooed face.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Serpent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the north, certain she would find work there.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a banker and was forced into it by her family
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Breena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a worn and beaten armor. Her brown hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Navigator in town.
History: Gifted from a young age, Breena studied abroad. Breena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Navigator for hire.
Motivation: She has passion for adventuring and risk; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp. Chrysoberyl (70 gp).
Spring Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears pastel leather gloves, a pastel jacket, and tight pants. She has moderate length lavender fur. Her eyes are amber and catlike.
Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.
History: Spring was born the youngest of three triplets. In her 16th year, her parents were killed by a orcs raid, leaving Spring alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her sister; and she seems to be bored by most things
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Family, Enemies. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!