Dûshrat Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His black hair is drawn into a tight pony tail with a card scrunchie. This brown eyed southerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: He would like to get married and retire.
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Has a crush, Criminal record. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Deep green spinel (80 gp).
Baelitae Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern woman wears a yellow costume with the symbols of death on her torso. With bright golden hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She became a Sellsword soon after.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Athletic, Gifted. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. Iolite (80 gp).
Ahlyssa Fidget, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting grey shirt and pants. She has styled her white hair well, parting it to the right. She is very pretty but has cold, dead eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Ahlyssa and her spouse have recently divorced.
Motivation: Money/treasure; and a deep hatred of gnolls
Flaws: Shy, Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. 1 Good lock.
Azaki Lathalas, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying sister.
Motivation: Wishes to resurrect an old love.
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly, Insane. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Einkil Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sailor, and carries shields. His head has been shaved. He wears large thick round spectacles.
Personality: Einkil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1800 sp.
Bimpnottin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. With bright white hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Breastplate.
Therlin Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her brown robe and has her bow always slung over her shoulder. She keeps her white hair in a pixie cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Further she is a bit of a stoner and is frequently out of it.
History: Therlin was born the youngest of three triplets. One day when Therlin was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Therlin was heart-stricken from the event, and her mother started working long hours to provde for them. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Miner, and she later adopted a second son.
Motivation: Regain custody of her son; and an old rival family wants her found
Flaws: Ugly, Antagonistic, Addict, PTSD. Bonds: Family. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has wavy auburn hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: Drogo was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Greethen Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop crest cut. He has gleaming, smiling gold eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Greethen hails from a village terrorized by orcs. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day
Flaws: Cynical, Impulsive, Insomniac. Bonds: Enemies, Criminal record. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. Deep green spinel (100 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
