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NPC Generator

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Advanced [show]


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her morningstar always slung over her shoulder. She wears a colorful flower in her red fur. She has hazel eyes and a brown hat with a blue feather.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also is a firm believer in the womanly ideal.

History: Gifted from a young age, Sun studied abroad. When Sun reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record, Military. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Sun Candle, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 15 (+2)18 (+4)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1500 sp. Banded agate (9 gp). Coral (140 gp). Tiger eye turquoise (9 gp). 1 Masterwork Common Melee.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears baggy brown pantaloons and a red scarf. He keeps his long white fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Flaws: Disease. Bonds: Immigrant, Nature, Attractive. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Tree On the Water, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)5 (-3) 8 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 50 gp.


Social Check DCs


Salanop Offund, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a large tan jacket. Her red hair has been sun bleached extensively. Her eyes are gray and catlike.

Personality: She dislikes all the random violence that takes place in the west. Energy wise she seems alert and responsive.

History: Born to a poor family in the city she treasured whatever gifts she got. She helped her mother out around the business and became quite the natural. She became a Hunter soon after.

Motivation: Expand her business; and to unite with her sister

Ideals: Pacifist, Professionalism. Bonds: Poor, Job, Family. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Salanop Offund, Female Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)14 (+2) 18 (+4)8 (-1)
Skills Animal Handling +6, Stealth +0
Senses Passive Perception 14
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is portly but not overly obese. Her silver hair is lengthy. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Further she is a bit of a stoner and is frequently out of it.

History: Gomory was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Bowyer and was forced into it by her family; and find a way to reverse the transformation of her brother

Flaws: Addict. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Loyalty, Female Tiefling Sorcerer 2
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 2000 sp. Emerald (600 gp). Red spinel (130 gp). Deep blue spinel (600 gp).


Social Check DCs


Morgran Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" northern man, he very much looks the part of a Server. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Morgran embodies much of what other species detest in the Dwarves. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Morgran studied abroad. His childhood dream was to be a Engraver, but he was a colossal failure. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and a deep hatred of dire rats

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Morgran Loderr, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shax Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing the road beaten gear of a warrior. Her hair is dark red and curly. She has a dull look in her silver eyes.

Personality: She likes to make people angry or surprised. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Shax was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shax decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Shax Sanity, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 6 (-2)15 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Sannl Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear brown pants and tee shirts. Her white hair is drawn into a tight pony tail with a skull scrunchie. She has violet eyes and a brown hat with a red feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Sannl was raised in a hard working conservative environment. She worked as a nervous Engraver and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and she's attracted to the pc

Ideals: Joker, Logical, Justice. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Sannl Eversharp, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Varis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is kept up in a ponytail inside a Stetson hat. His gray eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Artistic, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Varis Dalanthan, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Irann Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She likes to wear yellow tank tops with grey skirt. Beneath her clothing is a huge mess of scar tissue. Her silver hair is long and unkept. Her fierce brown eyes like to dwell on things.

Personality: Irann is depressed about a lot of things. She tends to be a nihilist. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Depressed. Bonds: Slave, Family, Rich. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Irann Larson, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs

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