Uthemar Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy auburn hair. His eyes are gray.
Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uthemar took refuge in the large cave and found the beat up club and armor he uses now. He has never given up on his writing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Artistic. Bonds: Attractive, Nature, Enemies. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nurkara Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. Her hair is red and very short. She has violet eyes and a brown hat with a tan feather.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Nurkara was born in the east. At a young age she loved to build and create. Nurkara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has passion for adventuring and risk; and revenge
Ideals: Justice, Persistence. Bonds: Immigrant, Enemies, Adventurer. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 gp. 1 Half-Plate.
Mordai Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mordai took refuge in the old dungeon and found the beat up longsword and armor he uses now. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job
Flaws: Insane, Hedonist. Bonds: Attractive, Nature, Job, Family. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Smoky quartz (60 gp).
Lerissa Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light black in addition to tight pants. Her hair is greying and her face has many wrinkles. Her white eyes are slightly larger than normal.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Lerissa was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She now owns her own business.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Prâk Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright white suits and hats. He keeps his brown hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Prâk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Joker. Bonds: Adventurer, Mentor, Criminal record, Job. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Jet (130 gp).
Mastema Sage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her broad hat is riddled with cuts and holes. Her black eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her painting dream.
Motivation: She has money and likes to spend it; and retire the richest woman in the west
Ideals: Entrepeneur, Joker, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Carnelian (70 gp). Red-brown spinel (50 gp).
Nuthra Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a Stetson hat to hide her balding. Her eyes are red.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her mother.
History: Nuthra lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She loathes her own lifestyle; and marry her brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Guardian, Family, Adventurer. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Osco Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Bellfounder business at a young age. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Slave. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Uncommon Weapon.
Dazzazn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in green turtlenecks beneath a blue coat with grey slacks. He has wavy black crest. His gold eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Adventurer, Criminal record, Rich. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Onyx (70 gp). Rhodochrosite (14 gp). Pink pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!