Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a green coat with white slacks. His skin is fair and his fingers are delicate and long. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Joker, Philantrophist. Flaws: Insane, Disease, Insomniac. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Pelt Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her left hand. Her fur is beige and curly. Her eyes are green and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Further she is a bit of a stoner and is frequently out of it.
History: She was born to loving parents in a slum to the south. In her 10th year, her parents were killed by a giants raid, leaving Pelt alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Pelt was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Wants to work out more often; and many giants want her driven away
Ideals: Athletic. Flaws: Selfish, Addict. Bonds: In love, Poor, Enemies. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp.
Gurdis Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears light armors faded through time and improper care. Her hair is long and silver with streaks of white, and is pulled back with small brown clips. Her brown eyes peer out from beneath her Stetson brown hat.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the west to a Engraver, Gurdis learned a great deal about her mother's area of expertise. A gifted student she started as a Merchant, but she got bored and became a Engraver. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult; and to unite with her brother
Ideals: Athletic, Disciplined. Bonds: Family, Job. Occupation: Engraver
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 700 sp. 1 Banded mail.
Grom Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands
Flaws: Shy. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 4 (-3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 4000 cp.
Barbena Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is typically in her Beggar uniform. Beneath her clothing is a huge mess of scar tissue. Her red hair is lengthy. This hazel eyed westerner is not easily forgotten.
Personality: She is extraordinarily eccentric. She receives visions of the future at random moments
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has had some formal poetry training, and achieved minor success. She struck the Beggar job and began her own company from there.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Job, Slave. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Amethyst (150 gp).
Panana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her long black hair kept up in a rat tail. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the west to a Bounty Hunter, Panana learned a great deal about her mother's area of expertise. After coming to the age of reason, Panana took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Bounty Hunter like her mother before her.
Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and she wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Enemies, Job, Military. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp. A miniature golden chest with tiny emeralds lining the top (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).
Roland Nibley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Interpreter, who enjoyed hunting, Roland was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
Drogo Braxton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear grey clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the right. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.
History: Born in the south to a Shoemaker, Drogo learned a great deal about his mother's area of expertise. He worked as a nervous Shoemaker and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Logical, Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Jet (150 gp).
Jebeddo Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His long red hair reaches down to his waist. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Slave. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
