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NPC Generator

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Advanced [show]


Cimer Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with green slacks. His brown hair is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cimer was born in the east. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Persistence, Impeccable. Flaws: Antagonistic, Shy. Bonds: Religious. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Cimer Quest, Male Tiefling Sorcerer 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp. 1 Hourglass.


Social Check DCs


Frug Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Slave, Rich, Immigrant. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Frug Daergel, Male Gnome Sorcerer 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 5 (-3)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 7
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear tan tank tops with brown skirt. She has wavy blonde hair. Her gray eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Caramip was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted from career to career and currently works as a Sellsword.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Caramip Folkor, Female Gnome Sorcerer 3
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Glim Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is physically well-built. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the east. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Glim Beren, Male Gnome Sorcerer 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 20000 cp.


Social Check DCs


Mastema Panic, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears bulky green painted plate armor. Her dark red hair is knotted and matted. Her eyes are likewise white. Her teeth are white and perfect.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Mastema is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has since lost track of the people in her past.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Mastema Panic, Female Tiefling Sorcerer 1
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Jade Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is renowned for her bright pastel dresses and hats. Her beige fur is unkempt and raggedy. She has a tattooed face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Jade was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Jade's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's in love; and she's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Jade Of Claws, Female Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)14 (+2) 8 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Orla Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her green eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Orla Turen, Female Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Athletics +1, History +0
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Doudra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and is wearing a perfectly clean shirt and pair of pants. Her right leg appears badly burned and disfigured. She wears a Stetson hat to hide her balding. She has red eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult.

Bonds: Attractive, Job, Adventurer, Immigrant, Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Doudra Shestendeliath, Female Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Donaar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop crest cut. He has a dull look in his red eyes.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Athletic, Entrepeneur. Flaws: Insane. Bonds: Enemies. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Donaar Dhyrktelonis, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs

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