Barbena Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, constantly wearing a grey suit, green shirt, and brown tie. She has a long brown ponytail with little hanging trinkets. Her thin eyebrows rest above her beady green eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of gnolls once and for all.
History: Barbena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Masterwork studded leather.
Duergath Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His black hair is cut short. He has amber eyes and a grey hat with a black feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Architect profession.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Optimist, Impeccable. Bonds: Attractive, Job, Military. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright white hair and a scraggly beard. His blue eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: When he was but 5 years old his parents immigrated from the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 pp. 1 Masterwork Musical instrument.
John Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Armorer.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Professionalism. Flaws: Mundane. Bonds: Guardian, Job, Family. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Tippletoe Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She wears a tight fitting blue shirt and pants. She wears her hair in dreadlocks. Her green eyes lackadaisically let the world flow into them.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She enjoys reading and quiet.
History: Tippletoe was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Locksmith. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Impeccable, Logical, Fighting. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Pink pearl (100 gp).
Yurgunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright brown dresses and hats. Her tied-back hair is auburn. Her fierce violet eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Masseuse job now, and dutifully fulfills any obligations she has.
Motivation: To be a Ploughman again; and balancing her hectic life and new masseuse responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 2 Thunderstones.
Bendoo Stanley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She typically wears white cloth garments or leather armor. She has a hunchback. She sports red long hair. Her eyes are a pleasant gray.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Brewer, who enjoyed hunting, Bendoo was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.
Motivation: Regain custody of her daughter.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Adventurer, Family. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Grai Preston, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black armored body suit, with a simple tan line shooting up and back down. Her chestnut hair is styled in orderly dreadlocks. She has gleaming, smiling violet eyes.
Personality: Aggressive, abrasive, and angry, Grai embodies much of what other species detest in the Half-Orcs. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.
History: She was born in the east, but her parents moved at a very young age to the north. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. Chrysoprase (70 gp).
Quillathe Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight violet one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her blonde hair is lengthy and is close to two feet long. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the west to a Masseuse, Quillathe learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their son. She worked as a Masseuse, and she later adopted a second son.
Motivation: She is content; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
