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NPC Generator

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Advanced [show]


Everard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He wears his brown hair up. His blue eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: Gifted from a young age, Everard studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Artistic, Gifted. Flaws: Depressed, Insane. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Emsworth, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mâku Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. He keeps his red hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Mâku does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Mâku lived on a farm with his mother, near the main road leading to a nearby town. When Mâku reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: He is content; and marry his sister to traveling adventurers

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Family. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Mâku Shelly, Male Half-Orc Sorcerer 3
Medium (6'7") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Finellen Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. Her black hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is skeptical of what others tell her and is slow to trust.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted martial powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Finellen Glanhig, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp.


Social Check DCs


Ar-Pratu Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. This brown eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 13th year, his parents were killed by a illithids raid, leaving Ar-Pratu alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Ar-Pratu Rylan, Male Half-Orc Sorcerer 3
Medium (6'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 7 (-2)10 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1400 sp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His beige fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to pay off his debts

Ideals: Passionate, Gifted. Flaws: Mundane, Insomniac. Bonds: Debt. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Great In the Wind, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp.


Social Check DCs


Nadarr Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He wears a colorful flower in his rusty crest. His eyes, though not visible through his cowl, are gold.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). After a long history of fighting, Nadarr and his spouse have recently divorced.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Nadarr Qyxpahrgh, Male Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1900 sp. Rhodochrosite (7 gp). Blue sapphire (600 gp). Golden yellow topaz (500 gp).


Social Check DCs


Stannor Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light white in addition to tight pants. His hair is short and blonde. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Stannor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Stannor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Fighting. Bonds: Slave, Poor, Adventurer, Religious. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Stannor Brushgather, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp. 1 Silver holy symbol.


Social Check DCs


Zanna Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, brown shirt, and pastel tie. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of dire rats once and for all.

History: Her father raised her in a mountain cabin. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Enemies, Nature. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Zanna Fapplestamp, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Half-Plate.


Social Check DCs


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly shields and pickaxes. His red hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Roge Tealeaf, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 8 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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