Rangrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. He wears a broad hat to hide his balding. He has several tiny jet earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Emotional, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp. 1 Masterwork Musical instrument.
Antrara Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears black trousers with violet and tan striped suspenders. She wears various colorful collared shirts. Her scarlet crest is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.
History: Antrara was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break.
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. White pearl (110 gp).
Nuraval Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Nuraval was born in the north. At a young age he loved to build and create. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and he feels threatened by others
Ideals: Fighting, Optimist, Persistence. Flaws: Fearful. Bonds: Family. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp.
William Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant green.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal poetry training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and to be a guard again
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 7000 cp. Tiger eye turquoise (7 gp). 4 Tanglefoot bags.
Pikar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Pikar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Pikar and his spouse have recently divorced.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Rich, Slave, Attractive, Adventurer. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp. 1 Antitoxin.
Barbena Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears light armors faded through time and improper care. Her golden hair is wavy and long. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.
Motivation: She doesn't get along with people that don't share her tastes; and wants to open a new tavern
Ideals: Joker, Gifted. Flaws: Ugly, Selfish. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp.
Bryseis Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'5" and wears baggy green pantaloons and a brown scarf. Her right hand appears badly burned and disfigured. Her dark red hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her father was called into army service. When Bryseis reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Yurgunn Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears grey leather gloves, a grey jacket, and tight pants. Her black hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Yurgunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She works hard and plays hard.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and her religion dominates her actions
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Family. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Good lock.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: Gifted from a young age, Aramil studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Attractive. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Malachite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
