Arjhan Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His red crest is lengthy and is close to two feet long. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Priest, his mother struggled to pay the bills. His psionic abilities were realized during a raid on his village. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Malachite (12 gp).
Left-Handed Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He wears tattered old clothes, and his gloved hand is found clutching a ceremonial dagger. His gray fur is drawn into a tight pony tail with a rose scrunchie. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 350 gp. Lapis lazuli (9 gp). 1 Banded mail.
Beiro Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants, and he perpetually has his axe ready. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce brown eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fletcher.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Mentor, Poor, Job. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
Trail In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears an entirely brown suit with blue socks and a vest with buckled shoes, she is not a threatening figure. Her orange fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born blind and as such lacked many opportunities for work. When Trail reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Trail and her spouse have recently divorced.
Motivation: To reunite with her old friends; and she feels threatened by others
Flaws: Antagonistic, Fearful, Disease. Bonds: Military, Adventurer. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Golden pearl (160 gp).
Rieta Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Animal Trainer, and sports empty pouches on her belt. Her hair is short and white. Her eyes are likewise silver.
Personality: This woman loves writing and to teach people writing more than just about anything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born a particularly ugly child, much to the horror of her parents. Over the years she perfected her riding and shooting skills. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Bookbinder again; and balancing her hectic life and new animal trainer responsibilities is difficult
Ideals: Artistic, Opinionated. Flaws: Ugly. Bonds: Job, Nature. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. Violet garnet (500 gp). Tourmaline (120 gp). Peridot (60 gp). 1 Thunderstones.
Erevan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His moppish silver hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Rich, Attractive, Criminal record. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Gorga Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.
Motivation: Find a way to reverse the transformation of her brother.
Flaws: Insane. Bonds: Attractive, Family, Mentor, Slave. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. Moonstone (50 gp).
Tervaround Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. She is tall, broad shouldered and powerfully built. Her hair is short and golden. Her face is covered beneath a completely black helmet.
Personality: She is irascible and easily irritated. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tervaround fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1500 sp. 1 Everburning torch.
Jelenneth Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She carries with her a set of morningstars, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is blonde and curly. Her eyes are likewise violet.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She believes the world needs to unite to get rid of giants once and for all.
History: She was born in the west, but her parents moved at a very young age to the south. She worked as a nervous Bounty Hunter and found it very stressful. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Further expansion of business; and a deep hatred of giants
Ideals: Fighting, Optimist. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
