Thradal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey clothing when he does not wear armor. He keeps his red hair in a pixie cut. His eyes are violet and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Thradal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Thava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She is portly but not overly obese. Her crest is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: The child of southern immigrants she idolized her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: To clean up the streets; and an old rival family wants her found
Ideals: Optimist, Artistic. Bonds: Family, Immigrant, Criminal record, Guardian. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Silver comb with moonstones (100 gp).
Edge On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. Her cinnamon fur is matted, messy, and big. This copper eyed westerner is not easily forgotten.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is afraid of women and trembles around them
History: When she was but 3 years old her parents immigrated from the west. Her childhood dream was to be a Mortician, but she was a colossal failure. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Family. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Donella Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'2" and wears dark leathers with embroidery. Her left leg appears badly burned and disfigured. She has wavy red hair. She wears an eyepatch.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is an amazing painter.
History: She got into the Navigator business at a young age. After coming to the age of reason, Donella took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: She has decided she is irredeemable; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Gnome, Terran, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (70 gp).
Carlin Offund, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her black hair down. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: She was born in the south. Like her father and her brother before her, after school she went straight into learning to become a Soapmaker. She ran away from her former home and has been making her living as a Soapmaker for the past few years.
Motivation: To be a Bookbinder again; and she'd like to take her coworkers down a peg
Ideals: Athletic, Joker, Professionalism. Bonds: Attractive, Immigrant, Job. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Banded agate (15 gp).
Mary Cooper, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears a grey costume with the symbols of strength on her torso. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is an amazing painter.
History: Mary was born in the north. At a young age she loved to build and create. After coming to the age of reason, Mary took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Optimist, Gifted, Persistence, Logical. Flaws: Insane. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Lone Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large brown jacket. She wears a wide-brimmed hat to cover her moderate length orange fur. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has never given up on her poetry dream.
Motivation: A strong sense of loyalty to Dwarven people; and she is greedy
Ideals: Artistic. Flaws: Greedy, Racist. Bonds: Rich, Family. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Rhodochrosite (12 gp).
Heward Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'7" and typically wears yellow cloth garments or leather armor. His right hand appears badly burned and disfigured. He wears a small hat to cover his moderate length chestnut hair. His eyes are blue and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He struck the Hunter job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Gifted. Bonds: Job, Military. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Banded mail.
Lance Dayton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. His hair is silver and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Fighting. Bonds: Attractive, Job, Military, Guardian, Debt. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp. Blue quartz (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
