Dadalan Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His copper crest is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Dadalan grew up listening to his mother's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Isabella Harlow, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has a tattooed face.
Personality: Isabella wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She takes great joy in being the best Map Maker in town.
History: Isabella was born with her father's beautiful face. She worked as a nervous Map Maker and found it very stressful. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Secretive, Insane. Bonds: Job, Attractive. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Mhurren Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a simple white robe with grey stripes complete with hood. His skin is also unnaturally pale. His auburn hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Mhurren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. 3 Thunderstones.
Kilvar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He wears a deerstalker hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and tabaxi compassion
Ideals: Extrovert. Flaws: Mundane, Racist. Bonds: Attractive, Job. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Gunter Kimberley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a brown Stetson hat and brown clothes, and his gloved hand is found clutching a hammer. He wears a Stetson hat to hide his balding. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. White pearl (100 gp).
Waywocket Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears many layers of old clothing at all times. Her auburn hair has been sun bleached extensively. Her fierce amber eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.
History: Born in the west her family was never financially stable. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.
Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark
Ideals: Persistence, Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Half-Plate.
Modean Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He wears his blue hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Bonds: Job, Adventurer, Rich. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Falkrunn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. Her long chestnut hair is drawn into a two foot long braid. She has blue eyes.
Personality: Falkrunn is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Falkrunn took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Nature. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Amethyst (120 gp).
Tordrid Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is tall, broad shouldered and powerfully built. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.
Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born in a small desert village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Detective, and she later adopted a second son.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Bonds: Job, Family, Nature, Rich, Enemies. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 20 (+5) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. Aquamarine (800 gp). 1 Minor magic item.
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