Pyxrin Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. Her long bronze crest is drawn into a two foot long braid. Her eyes are gold and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small mountains village. She was taken from her home at a very young age. Since then, she has sought to make the best of life.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Optimist. Bonds: Poor, Job, Nature, Slave. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is knotted and matted. Her eyes are a pleasant gray.
Personality: She can speak with the recently deceased. Around other people she will do her best to conceal her emotions and appear jolly.
History: Rose was born in the north. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp.
Akra Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green coat over a white low-cut shirt, and a deerstalker hat upon her head. She wears a deerstalker hat to hide her balding. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: When she was but 7 years old her parents immigrated from the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Akra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akra. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Criminal record. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Ahlyssa Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a hand crossbow on her belt. She carries a battered scythe and tarnished hand crossbow as well. She keeps her chestnut hair in a pixie cut. She has a tattooed face.
Personality: She can speak with the recently deceased. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich southern family. In her 12th year, her parents were killed by a giants raid, leaving Ahlyssa alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: She wants revenge against giants.
Ideals: Fighting, Gifted. Bonds: Religious, Rich, Enemies. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 320 gp. 1 Half-Plate.
Uthemar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His black hair is cut short with large spiked bangs in the front. His eyes are likewise green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.
History: Born to a pair of adventurers, Uthemar grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: He would like to get married and retire; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Balimaar Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Professionalism. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dimble Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He's looking for his big break.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Joser Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Criminal record. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 3 (-4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 400 gp.
Hugh Shelby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest man in the east
Ideals: Athletic, Joker, Entrepeneur. Flaws: Addict. Bonds: Rich. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
