Chenna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.
History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Professionalism. Bonds: Job, Immigrant, Criminal record. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Banded agate (8 gp).
Godfrey Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear violet tank tops with white pants and is in decent physical shape. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Godfrey studied abroad. In his 15th year, his parents were killed by a illithids raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Godfrey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Half-Orc compassion; and many illithids want him driven away
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Enemies, In love. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Salasar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no crest. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: Salasar was raised in a hard working conservative environment. In his youth he was a Jeweler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He inherited the family business which he has now maintained for 12 years.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ghash Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a dagger on his belt. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Cimer Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has styled his chestnut hair well, parting it to the right. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Cimer began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and many orcs want him driven away
Ideals: Artistic, Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Enemies. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Traulam Amastacia, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple tan robe with red stripes complete with hood. Her silver hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Architect father left her crippled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and she doesn't get along with people that don't share her tastes
Ideals: Persistence. Flaws: Ugly, Impulsive, Disease. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp.
Smoking In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt with thin yellow vertical stripes and black pants, and she perpetually has her glaive ready. Her white fur is matted, messy, and big. She has green eyes and a pastel hat with a yellow feather.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Smoking is combative with any and all who dare try her patience in the slightest.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She became a Locksmith soon after.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler.
Arava Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her greataxe. She is muscular with a powerful set of arms. She has wavy bronze crest. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Dyer business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted from career to career and currently works as a Dyer.
Motivation: To protect her home; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Job, Religious, Guardian. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Zircon (40 gp).
Leaf In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a pastel poncho over his likewise colored trousers and shirt and is in decent physical shape. His red fur is kept up in a ponytail inside a broad hat. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Leaf was born the youngest of three triplets. A gifted student he started as a Crown-heir, but he got bored and became a Farmer. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and an old rival family wants him found
Bonds: Job, Immigrant, Family, Rich. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2200 sp. 1 Masterwork Common Melee.
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