Agnes Oakley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear ponchos typically of a light brown in addition to tight pants. Her chestnut hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family While studying, she fell in love. They married and had a daughter. She has since lost track of the people in her past.
Motivation: To prove her worth to the world; and doesn't want to be a mason and was forced into it by her family
Ideals: Gifted. Flaws: Impulsive. Bonds: Criminal record, In love, Family. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Oskar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many dire rats want him driven away; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Enemies. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Siffress Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin pastel vertical stripes and green pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is thinning but still full. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily eccentric. She is an amazing painter.
History: She was born in the east. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted divine powers by her dying sister.
Motivation: She is a bit of a kleptomaniac; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 pp.
Bilga Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who is generally well dressed albeit a few years behind the times, she is not a threatening figure. With wild red hair. She has several tiny emerald earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Red-brown spinel (130 gp).
Eran Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her red hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: Find a way to reverse the transformation of her sister; and she has decided she is irredeemable
Flaws: Selfish, Fearful. Bonds: Criminal record, Job, Family. Occupation: Masseuse
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. White pearl (60 gp).
Riswynn Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is generally well dressed albeit a few years behind the times. She has wavy chestnut hair. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She works hard and plays hard.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 5 years.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Flaws: Hedonist. Bonds: Attractive, Job, Military. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Jacoba Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She sports chestnut long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She served in the navy to pay for her family's outstanding loans. Jacoba was born on a far northern desert where she grew up under the tutelage of her father, an expert Crown-heir. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Military, Immigrant. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Damien Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Ideals: Professionalism. Flaws: Insane, Cynical. Bonds: Attractive, Poor. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Abyssal, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Art Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'10", this man is wearing a long, pastel, dusty cloak. He wears a feathered hat to hide his balding. He has green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Logical, Fighting. Bonds: Rich. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
