Mardnab Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and tends to wear a blue poncho over her likewise colored trousers and shirt. Her skin is also unnaturally pale. Her hair is long and silver with streaks of blonde, and is pulled back with small blue clips. Her hazel unseeing eyes seem to look past you.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Celestial, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Avice Preston, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. With wild chestnut hair. Her eyes are a pleasant hazel.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Avice and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Artistic, Joker, Persistence. Flaws: Antagonistic. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Nuraval Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of kukris, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Nuraval wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Disciplined, Opinionated. Bonds: Rich. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Holy water.
Perra Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her bronze crest. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Perra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.
History: From birth she was tutored by a cruel and relentless mentor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Azurite (13 gp).
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His right hand appears badly burned and disfigured. His golden hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Tabaxi compassion.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Seven Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has wavy cinnamon fur. She has several tiny emerald earrings on each ear.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and she is greedy
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Rich, In love. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Theobald Dalton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Dyer uniform. He carries a battered morningstar and tarnished shield as well. He has done his best to style his brown hair to look like a famous performer. He has violet eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Bounty Hunter, who enjoyed hunting, Theobald was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Job, Attractive, Nature. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Citrine (20 gp). 1 Masterwork Common Ranged Weapon.
Pelt Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. Her fur is yellow and curly. She wears round tiny glasses practically rammed into her face.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Pelt hails from a village terrorized by goblins. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her brother
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Artisan’s tools.
Uthemar Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a moderate pudge and is not very fit. His hair is golden and curly. His eyes are green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Justice. Bonds: Attractive, Adventurer, Religious, Family. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!