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NPC Generator

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Advanced [show]


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Gifted from a young age, Oriff studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted martial powers by her dying brother.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Oriff Strongheart, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Isabella Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears just a yellow suit. Her red hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: Isabella was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Marry her brother to traveling adventurers; and she has comitted a past crime that haunts her to this day

Ideals: Persistence. Flaws: Emotional. Bonds: Job, Criminal record, Family. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Isabella Arnuanna, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp.


Social Check DCs


Oriel Garfield, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She sports brown clothing, slightly heavier than average wear. Her auburn hair is lengthy. She is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Baker but believes her peers are too gung-ho.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and revenge

Ideals: Philantrophist, Pacifist. Bonds: Attractive, Immigrant, Nature. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Oriel Garfield, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Zepar Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His black hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Zepar was born on a far eastern island where he grew up under the tutelage of his father, an expert Engraver. He has never given up on his dancing dream.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Zepar Intellect, Male Tiefling Sorcerer 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. Chalcedony (40 gp).


Social Check DCs


Bernard Langdon, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy brown hair. His gray eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Merchant, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: Regain custody of his son; and doesn't want to be a mortician and was forced into it by his family

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Military, Poor, Family. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Langdon, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 16 (+3)17 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Keyleth Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her hair is long and brown with streaks of golden, and is pulled back with small yellow clips. Her hazel eyes dart from person to person.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's looking for her big break; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Secretive. Bonds: Nature, Immigrant. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Keyleth Dalanthan, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 4 Smokesticks.


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant. Occupation: Detective

Voice: German accent

Attributes [hide]

Aramil Meliamne, Male Elf Sorcerer 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs


Dynamic Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. Her gray fur is lengthy and is close to two feet long. She has green eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south, but her parents moved at a very young age to the east. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and find a way to reverse the transformation of her sister

Ideals: Athletic. Bonds: Attractive, Adventurer, Immigrant, Criminal record, Family. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Dynamic Of Ivory, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Vicky Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Body Guard uniform. Her deerstalker hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She snorts whenever she laughs or is feeling confident. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Body Guard business at a young age. A gifted student she started as a Healer, but she got bored and became a Body Guard. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand her business; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Vicky Durkin, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 110 gp.


Social Check DCs

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