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NPC Generator

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Advanced [show]


Audhild Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is renowned for her bright brown dresses and hats. With bright red hair. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She will rave to anyone who will listen. A true patriot, Audhild would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She became a Dyer soon after.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Poor, Attractive, Military. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Audhild Strakeln, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)15 (+2) 18 (+4)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His white fur, when down, is lengthy. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 6 years old his parents immigrated from the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Insane, Disease. Bonds: Immigrant, Debt. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Edge In the Wind, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 390 gp. Deep blue spinel (600 gp). Blue star sapphire (500 gp). Rose (50 gp).


Social Check DCs


Markosian Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a green shirt with thin brown vertical stripes and black pants, and a wedding ring on her right hand. Her red hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to fit into much smaller and tighter spaces than normal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. After coming to the age of reason, Markosian took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things

Ideals: Gifted. Bonds: In love, Attractive, Nature, Military. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Markosian Flaw, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 7 (-2)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs


Hrathy Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with brown highlights, and long red pants that bunch up around her shoes. She carries with her a set of bows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born at the edge of vast mountains. Hrathy liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is wracked by social anxiety; and to settle down with her crush

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Enemies, Has a crush, Nature. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Hrathy Beckwith, Female Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)7 (-2) 17 (+3)8 (-1)
Skills Investigation +0, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Vondal Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is portly but not overly obese. His black hair is cut short. His gray eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: Vondal lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Addict. Bonds: Family, Job. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Vondal Hammerstone, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)10 (+0) 17 (+3)4 (-3)
Skills Perception +5, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Anverth Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has styled his black hair well, parting it to the left. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is a Slaad in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and wants his loneliness to end

Flaws: Antagonistic, Shy. Bonds: Adventurer, Mentor, Has a crush. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anverth Gummen, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears red trousers with green and red striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. She wears her auburn hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Some 3 years later her spouse died after the birth of her son. Heartbroken, Verna never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Entrepeneur. Bonds: Slave, In love, Job. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Verna High-hill, Female Halfling Sorcerer 2
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Elegant Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her fur is cinnamon and curly. She has gleaming, smiling amber eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Miller and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and she wants revenge against goblins

Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Elegant Of Ale, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 6 (-2)11 (+0) 7 (-2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length orange fur. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record, Family. Occupation: Laborer

Voice: German accent

Attributes [hide]

Emerald Candle, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 160 gp. 1 Silk rope.


Social Check DCs

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