Torgga Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her golden hair is unkempt and raggedy. Her face is scarred and worn.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Energy wise she seems alert and responsive.
History: Torgga was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Masseuse hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent mother; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Lorilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports blue clothing, slightly heavier than average wear. She is bald on top and has large red tufts of hair around her ears. Her eyes are likewise violet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: A powerful necromancer made her what she is. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. By chance she met her brother recently and the two have been together since.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Greedy. Bonds: Family, Mentor, Job. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Heather Hallewell, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her silver hair up. Her eyes, though not visible through her cowl, are green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She is a Succubi in disguise. She moved out west to avoid the crime she committed. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Retire the richest woman in the east; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Shy. Bonds: In love, Adventurer, Criminal record. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Antinua Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her golden hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: A skeptical and narcissistic woman, Antinua's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Elves.
History: Antinua was born in the south. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Half-Orc compassion.
Ideals: Impeccable, Persistence. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Drifting Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. He has gleaming, smiling green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Medrash Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear black clothing when he does not wear armor. He wears a deerstalker hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.
History: Born in the east to a Performer, Medrash learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to settle down with his crush
Flaws: Selfish. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Obsidian (5 gp).
Pelt Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears professional attire. She wears her cinnamon fur up. She is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Pelt will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC; and to end her boredom
Ideals: Extrovert. Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Half-Plate.
Purson Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears green trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized opal on his right hand. His dark red hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: A deep hatred of brigands; and he is greedy
Ideals: Artistic. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Zepar Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered scythe and tarnished crossbow as well. His hair is greying and his face has many wrinkles. His gold eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: Zepar was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Slave. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
