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NPC Generator

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Advanced [show]


Jak Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red and very short. His eyes are a pleasant violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he's attracted to the pc

Bonds: Attractive, Poor, Job, Has a crush, Nature. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Jak Whispermouse, Male Halfling Sorcerer 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Tree In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has moderate length white fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a mountains tribe. In his 10th year, his parents were killed by a gnolls raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Flaws: Ugly, Emotional. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Tree In Woods, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 270 gp. 1 Masterwork Musical instrument.


Social Check DCs


Mreksh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His white crest is slicked back into a classic pompadour. He has a dull look in his gold eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Mreksh was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Bonds: Rich, Job, Attractive, Criminal record. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mreksh Shestendeliath, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)6 (-2) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Black pearl (200 gp).


Social Check DCs


Menny Reese, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is singed and shortened. Her eyes are a pleasant amber.

Personality: Menny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to be a apothecary again

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Menny Reese, Female Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arumawann Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Map Maker. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. His eyes are likewise gray.

Personality: Aggressive, abrasive, and angry, Arumawann embodies much of what other species detest in the Gnomes. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To be a Armorer again.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave, Rich. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Arumawann Boondiggles, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Adelaide Benson, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her brown hair is lengthy and is close to two feet long. Her eyes are hazel and catlike.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. Flattery will make her almost putty in your hands.

History: Adelaide was born with her mother's beautiful face. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Selfish. Bonds: Job, Attractive, Adventurer. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Adelaide Benson, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. 1 Simple lock.


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is yellow and curly. This amber eyed westerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Art was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Bonds: Attractive, Poor, Religious. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Art Fang, Male Tabaxi Sorcerer 4
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)7 (-2) 16 (+3)15 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Jet (90 gp). Red spinel (90 gp). Aquamarine (700 gp).


Social Check DCs


Blendaeth Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy red crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Always inclined to offer people food she seems plenty friendly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born at the edge of vast desert. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Blendaeth Zzzxaaxthroth, Female Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 18 (+4)16 (+3) 8 (-1)12 (+1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1700 sp.


Social Check DCs


Creega Kensley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing the road beaten gear of a warrior. Her brown hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her father. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Family, Nature, Rich. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Creega Kensley, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. Obsidian (14 gp).


Social Check DCs

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