Gurdis Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'11". She wears a lot of dark rich colors, with gold accents. She has moderate length silver hair. She wears large thick round spectacles.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Mercenary business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has worked as a Mercenary like her father before her.
Motivation: Someone believes her a fraud; and she's looking for her big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Trym Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His head has been shaved. His eyes are violet and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Trym reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Emotional, Racist. Bonds: Religious, Military. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Charles Mori, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Addict. Bonds: Attractive, Guardian, Religious. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Millicent Hayley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many red ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. She has wavy silver hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: In love, Rich. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 5 (-3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Chrysoberyl (50 gp).
Drogo Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His red hair is thinning but still full. His blue eyes peer out from beneath his small grey hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Bonds: Family, Rich, Immigrant. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Lapis lazuli (10 gp).
Agatha Chatham, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She is an epitome of beauty. She keeps her blonde hair in a pixie cut. This brown eyed southerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Agatha was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Opinionated, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Rimmon Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Barrister. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is a great chef.
History: Sold as a small child to a brothel owner, Rimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Barrister.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Job, Mentor. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red tunic with brown highlights, and long tan pants that bunch up around his shoes. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and he desires power and/or immortality
Flaws: Shy. Bonds: Immigrant, Adventurer, Mentor, Attractive, Job. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 190 gp. Golden pearl (160 gp). 1 Half-Plate.
Riardon Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Bricklayer does. His chestnut hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Riardon was born with his father's beautiful face. A freak accident while working with his Farmer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and to be a farmer again
Flaws: Disease. Bonds: Job, Poor, Adventurer, Attractive. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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