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NPC Generator

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Advanced [show]


Silgre Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears bulky white painted plate armor. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the south her family was never financially stable. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Fletcher.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Joker. Flaws: Insane, Hedonist. Bonds: Poor, Job. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Silgre Hale, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)8 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Silver pearl (60 gp). 7 Acid flasks.


Social Check DCs


Wella Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. She has dyed her greying white hair a little too much giving a sharp white color. She wears a mask on her face.

Personality: Wella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Mayor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Wella Jamjar, Female Halfling Sorcerer 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 15 (+2)10 (+0)
Skills Acrobatics +4, History +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 cp. Deep blue spinel (700 gp). Violet garnet (700 gp).


Social Check DCs


Shifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white fur in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: To protect his home; and to clean up the streets

Flaws: Shy. Bonds: Adventurer, Slave, Job, Guardian. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Shifting In Woods, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. Blue quartz (15 gp).


Social Check DCs


Wrenn Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his greataxe. He has a small bristly mustache and wavy blonde hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Wrenn has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Disease. Bonds: Slave, Criminal record. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Wrenn Turen, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp. Chrysoprase (70 gp).


Social Check DCs


Vonana Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western woman, she prefers to wear grey clothing when she does not wear armor. She wears a colorful flower in her red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of a Crown-heir, who enjoyed hunting, Vonana was taken on many hunting expeditions. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Opinionated. Bonds: Attractive, Enemies, Nature, Job, Adventurer. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vonana Rubyeye, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Goblin, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 110 gp.


Social Check DCs


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized ruby on his right hand. His long silver hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Morkral Trueanvil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Quick Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and violet striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His white fur is singed and shortened. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Merchant, who enjoyed hunting, Quick was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Quick Of Clay, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1900 sp. Pink pearl (40 gp). Hematite (4 gp). Red-brown spinel (40 gp). 4 Acid flasks.


Social Check DCs


Paggen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair, when down, is lengthy. He has hazel eyes and a tan hat with a grey feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Paggen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paggen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Immigrant. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Paggen Garrick, Male Gnome Sorcerer 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Obsidian (6 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Silaqui Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tight fitting blue shirt and pants. Her silver hair is styled in orderly dreadlocks. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also has developed a complete distrust of the Miner profession.

History: Born to a pair of adventurers, Silaqui grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Greedy. Bonds: Job, Adventurer, Rich. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Silaqui Floshem, Female Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 13 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 160 gp.


Social Check DCs

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