Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey deerstalker hat and grey clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Barendd is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Barendd and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Disease, Insane. Bonds: Attractive. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp. 1 Silver holy symbol.
Ielenia Liadon, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her white hair is heavily combed to the left. Her gray eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her music dream.
Motivation: She loathes her own lifestyle.
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tourmaline (140 gp).
Godfrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. His eyes are a pleasant green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and seeks redemption
Ideals: Opinionated, Philantrophist. Bonds: Criminal record, Rich, Enemies. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Rhodochrosite (5 gp).
Aerdeth Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family Through the years after Aerdeth was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aerdeth's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Insane, Antagonistic. Bonds: Criminal record, Adventurer, Enemies. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Ignan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Golden pearl (40 gp).
Five Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is cut close to his head. His eyes are a pleasant yellow.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Greedy. Bonds: Enemies, Adventurer, Has a crush. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Beiro Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Beiro was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Opinionated, Athletic. Bonds: Immigrant, Job, Adventurer. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Helen Cooper, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her brown hair is long and unkept. She wears an eyepatch.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and her relatives are trying to arrange a marriage
Ideals: Joker, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (4 gp). 1 Banded mail.
Emeny Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.
Personality: Stoic and calm, she prefers to meditate than take action. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Emeny was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Knight. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants nothing more than to rejoin the army; and seeks redemption
Ideals: Disciplined, Justice. Bonds: Criminal record, Military, Immigrant. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Half-Plate.
Charles Alby, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His blonde hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up sickle and armor he uses now. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Disease. Bonds: Religious, Nature, Immigrant, Rich. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 5 (-3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp.
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