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NPC Generator

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Advanced [show]


Kilia Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. She is physically well-built. Her moppish red hair is in a traditional bowl cut. She has several tiny amethyst earrings on each ear.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Kilia hails from a village terrorized by orcs. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is greedy; and someone believes her a fraud

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Kilia Graybeard, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)7 (-2) 9 (-1)14 (+2)
Skills Stealth +3
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Kilia Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and she perpetually has her quarterstaff ready. She wears a Stetson hat to cover her moderate length blonde hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker. Flaws: Insane, Insomniac. Bonds: Religious. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Kilia Battlehammer, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1300 sp. Jade (100 gp). Moss agate (16 gp).


Social Check DCs


Blossom Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky white painted plate armor. Sporting a auburn mohawk this woman's hair draws a lot of attention. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She uses divination through singing.

History: She was always a brilliant, if unscrupulous mind. Her divine abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against giants

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Blossom Wildheart, Female Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 7 (-2)12 (+1)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp. Smoky quartz (60 gp).


Social Check DCs


Edge Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is renowned for her bright brown dresses and hats. Her fur is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Edge studied abroad. She was taken as a slave by a traveling circus and forced to perform She was granted arcane powers by her dying sister.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and she is currently in port desperately looking for someone to get her out

Ideals: Opinionated, Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Edge Plume, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 3000 cp. Jet (60 gp).


Social Check DCs


Raam Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blue and very short. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raam hails from a village terrorized by orcs. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Impulsive, Fearful. Bonds: Enemies, Family. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Raam Madness, Male Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. Obsidian (12 gp). Chalcedony (60 gp).


Social Check DCs


Elysande Acton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her chestnut hair is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Carpenter but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Carpenter soon after.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Philantrophist, Pacifist. Bonds: Attractive, Rich, Job. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Elysande Acton, Female Human Sorcerer 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 16 (+3)7 (-2)
Skills Investigation +5, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 60 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Zanna Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She sports tan clothing, slightly heavier than average wear. She sports chestnut long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. Some 2 years later her spouse died after the birth of her son. Heartbroken, Zanna never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and she loathes her own lifestyle

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: In love. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Zanna Raulnor, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 310 gp.


Social Check DCs


Zanna Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is styled in orderly dreadlocks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered music. During her travels, Zanna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zanna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Zanna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has passion for adventuring and risk; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Adventurer, Criminal record. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Zanna Oomtrowl, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Religion +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Vonbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His chestnut hair is cut short. His eyes are violet.

Personality: Aggressive, abrasive, and angry, Vonbin embodies much of what other species detest in the Dwarves. A true patriot, Vonbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Rich, Nature. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Vonbin Battlehammer, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. 1 Masterwork manacles.


Social Check DCs

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