Myathethil Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich northern family. While studying, she fell in love. They married and had a daughter. She has built up a small fortune and can afford her own way.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Rich, Adventurer, In love. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Kyle Landon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears brown cloth garments or leather armor. His black hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Military, Nature, Adventurer. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Reddlepop Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is cut short. She wears large thick round spectacles.
Personality: Abrasive and pushy, she has a hard time making friends. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp.
Dalaba Beren, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her hair, while still mostly chestnut, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Confrontational and typically high on some drug or another. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp. 1 Healer’s kit.
Kadana Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally well dressed albeit a few years behind the times. She has dyed her greying black crest a little too much giving a sharp black color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she seems to be bored by most things
Flaws: Shy, Mundane. Bonds: Attractive, Poor, Job. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Red-brown spinel (80 gp).
Sekhmet Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a large green jacket. She has wavy blue hair. She wears round tiny glasses practically rammed into her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.
History: Sekhmet was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Joker, Philantrophist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Silver comb with moonstones (100 gp).
Blendaeth Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears many layers of old clothing at all times. She sports a flattop crest cut. Her fierce gold eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is afraid of women and trembles around them
History: She was raised in a white middle class family as the only child. Through the years after Blendaeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Blendaeth's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Shy, Mundane, Antagonistic. Bonds: Poor. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Fonkin Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Laborer business at a young age. A gifted student he started as a Sage, but he got bored and became a Laborer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Sage again; and to pay off his debts
Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Debt. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Nicholas Gresham, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. With a patchy golden beard and wild golden hair. He has gleaming, smiling green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He worked as a nervous Doctor and found it very stressful. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and an old rival family wants him found
Flaws: Mundane. Bonds: Religious, Enemies, Job, Family. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!
