Eida Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears dark leathers with embroidery. Her chestnut hair is braided into rings. Her eyes are a pleasant gray.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Eida has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and she's in love
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Has a crush. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
Tervaround Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting blue shirt and pants. Her moppish chestnut hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: Tervaround is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Tervaround was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tervaround took refuge in the large cave and found the beat up sword and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She wants to get laid; and to reunite with her absent father
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Sard (60 gp).
Shamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tan armored body suit, with a simple grey line shooting up and back down. She has shaved her head bald. She has a dull look in her blue eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Logical. Bonds: Job, Military, Adventurer. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 20 (+5) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 600 gp. 1 Minor magic item.
Vonbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He has done his best to style his black hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Vonbin lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Vonbin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Vonbin's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.
Theirastra Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She has a very tight haircut. Her eyes are likewise brown.
Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Theirastra studied abroad. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she is greedy
Ideals: Gifted. Flaws: Addict, Lazy. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Shag Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is cut short. He has several tiny amethyst earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Rhodochrosite (7 gp).
Numba Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman sports blue clothing, slightly heavier than average wear. Her black hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Numba took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and to reunite with her absent father
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 210 gp. 1 Masterwork Common Melee.
Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Barrister, Barendd learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insomniac, Selfish. Bonds: Job, Poor. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Henk Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in black turtlenecks beneath a tan coat with red slacks. He wears his red hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Logical. Flaws: Disease. Bonds: Job, Religious, Mentor. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


