Mary Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is matted, messy, and big. She is baby faced.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is an amazing painter.
History: She is a Jackalwere in disguise. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: She's looking for her big break; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Enemies, Adventurer. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Sannl Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears baggy grey pantaloons and a blue scarf. She wears a Stetson hat to cover her moderate length silver hair. She has a dull look in her hazel eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful necromancer made her what she is. Sannl liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Bonds: Attractive, Rich, Mentor, Nature, Adventurer. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Zogdûsh Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting black shirt and pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Zogdûsh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zogdûsh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zogdûsh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Helja Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple grey robe with tan stripes complete with hood. She carries with her a set of axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. With bright auburn hair. She has blue eyes and a grey hat with a tan feather.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born in the north, but her parents moved at a very young age to the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 320 gp.
Shifting Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple brown line shooting up and back down. She has a moderate pudge and is not very fit. Her brown fur is heavily combed to the left. She has gleaming, smiling copper eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Helja Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a sword on her belt. She carries with her a set of swords on her belt, each one with a topaz on the hilt. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born at the edge of vast forest. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. 1 Minor magic item.
Bree High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with white socks and a vest with buckled shoes. She is portly but not overly obese. Her moppish blonde hair is in a traditional bowl cut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the north. Bree was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bree decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Gardener for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Rangrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears tattered old clothes. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ruler father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Amber (110 gp). 1 Masterwork Common Melee.
Jo Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Jo never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Nature, In love. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
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