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NPC Generator

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Advanced [show]


Immeral Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He wears his black hair down. He has a dull look in his amber eyes.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Extrovert. Flaws: Ugly, Insane, Impulsive. Bonds: Family. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Immeral Andreantti, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp.


Social Check DCs


Stacee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. Her red hair is unkempt and raggedy. Her ears are large.

Personality: While she acts the brute, she is far gentler than she would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Stacee took refuge in the old dungeon and found the beat up dagger and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Stacee TellPenny, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +0, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Aquamarine (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Tiaathque Floshem, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a feathered hat to hide her balding. Her blue unseeing eyes seem to look past you.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her martial abilities were realized during a raid on her village. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Tiaathque Floshem, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)6 (-2) 14 (+2)16 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Thunderstones.


Social Check DCs


Andram Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is short and brown. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate, Gifted. Bonds: Religious, Immigrant, Job. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Andram Tolerance, Male Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Aramil Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a yellow feathered hat and yellow clothes. He has styled his black hair well, parting it to the right. His eyes are violet and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small island village. His divine abilities were realized during a raid on his village. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Bonds: Attractive, Religious, Nature, Job. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Aramil Watson, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Therai Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is purple, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. Through the years after Therai was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Therai's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Insomniac, Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Therai Pleasure, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 140 pp. 1 Buckler.


Social Check DCs


Dariff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her monstrous two handed axe always slung over her shoulder, and she perpetually has her monstrous two handed axe ready. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Dariff was born the youngest of three triplets. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dariff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Family. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Dariff Bigtoe, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 2000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Hugolina Jacobs, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a tight fitting brown shirt and pants. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise violet.

Personality: She is a hateful person. She taunts others and blames them for her problems. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Hugolina was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. During her travels, Hugolina and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugolina discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hugolina fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Hugolina Jacobs, Female Human Sorcerer 2
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp. Fiery yellow corundum (500 gp). Lapis lazuli (10 gp).


Social Check DCs


Naeris Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: He has always had a great fascination with Elven culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Naeris studied abroad. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Criminal record, Attractive, Job. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Naeris Xiloscient, Male Elf Sorcerer 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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