Great Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. She has moderate length lavender fur. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Disease, Shy, Mundane. Bonds: Nature, Enemies. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Abad Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, white shirt, and yellow tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His silver hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Joker, Logical. Bonds: Rich, Enemies, Adventurer. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points -3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 3 (-4) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Skûn Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears rags and sports a simple walking cane. His black hair is knotted and matted. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Skûn lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Silver pearl (160 gp).
Tim Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His black hair is matted, messy, and big. This violet eyed westerner is not easily forgotten.
Personality: This man loves music and to teach people music more than just about anything. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. 1 Banded mail.
Gerard Spalding, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He very much looks the part of a Courier, marred by beers. He keeps his white hair in a flapper bob. He has amber eyes and a brown hat with a red feather.
Personality: He dislikes all the random violence that takes place in the south. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He became a Courier soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Pacifist. Flaws: Ugly, Forgetful. Bonds: Job, Rich. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Sard (20 gp).
Shivering Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy pastel suit. His black fur is smooth and relatively long. He has green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Solid gold idol (400 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).
Beast Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a simple pastel robe with brown stripes complete with hood. His fur is red, silky, and of moderate length. He wears a mask on his face.
Personality: Eccentric and domineering, Beast will drive conversation. A true patriot, Beast would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Banker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: Further expansion of business.
Ideals: Extrovert. Bonds: Attractive, Military, Job, Adventurer. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 60 gp. 1 Half-Plate.
Dara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears bulky blue painted plate armor. She wears her hair in dreadlocks. Her eyes are gray and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also has developed a complete distrust of the Beggar profession.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Ploughman.
Motivation: To be a Beggar again; and sabotage a competitor
Ideals: Athletic, Philantrophist, Fighting. Bonds: Job, Mentor. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Stannor Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.
History: Stannor lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Dilettante, but he got bored and became a Shepherd. He has achieved small success as a Shepherd.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Sardonyx (60 gp).
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