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NPC Generator

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Advanced [show]


Cloak Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His yellow fur is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Racist, Impulsive. Bonds: Attractive, Nature, Guardian. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Cloak Timber, Male Tabaxi Sorcerer 3
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Sybil Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is black and curly. Her eyes are green and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: Further expansion of business; and to unite with her sister

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Mentor, Family, Job. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Sybil Mundy, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 8 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Tod Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. He has styled his black hair well, parting it to the right. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Tod and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive, Family. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Tod Smoothhands, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 330 gp.


Social Check DCs


Nordak Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a shortspear. He wears a broad hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nordak's mother didn't care for him much, and the feeling was mutual. During his travels, Nordak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nordak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nordak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Flaws: Antagonistic, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Stableman

Voice: German accent

Attributes [hide]

Nordak Rubyeye, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Thorin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Bowyer, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Professionalism. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Thorin Aranore, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)6 (-2)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sariel Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is dressed in earthy colors with a violet and black handkerchief worn on her left side. She has shaved her head bald. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she acts the brute, she is far gentler than she would appear. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born on a small isolated farm. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She tends to her Scribe job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and to be a farmer again

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job, Nature. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Sariel Hill, Female Half-Elf Sorcerer 3
Medium (4'10") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs


Nykkan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His long brass crest is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic, Fearful. Bonds: Has a crush, Rich, Criminal record. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Nykkan Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. Chrysoberyl (40 gp).


Social Check DCs


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears tattered old clothes. She has a hunchback. She wears a Stetson hat to hide her balding. She wears large thick round spectacles.

Personality: A skeptical and narcissistic woman, Caramip's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the north to a Fletcher, Caramip learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a son. She then took over the family business and is one of the better Fletcher for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her old friends

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, In love. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Caramip Fabblestabble, Female Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp. 1 Bullseye lantern.


Social Check DCs


Huru Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright white dresses and hats. She keeps her red hair in a pixie cut. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She left for the south, certain she would find work there.

Motivation: To be a Sellsword again; and to unite with her sister

Flaws: Ugly. Bonds: Immigrant, Adventurer, Job, Rich, Family. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Huru Marley, Female Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Auran, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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