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NPC Generator

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Advanced [show]


Nicholas Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Apothecary uniform. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Guardian, Poor, Religious. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Nicholas Wilmont, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. 1 Masterwork Light steel shield.


Social Check DCs


Arannis Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow tunic with pastel highlights, and long red pants that bunch up around his shoes. His auburn hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: He was born in the west. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Bonds: Adventurer, Immigrant, Criminal record, Has a crush. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Arannis Jenkins, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp.


Social Check DCs


Buvvie Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a robe, a symbol of magic around her neck, and a longsword on her belt. She has a hunchback. She keeps her chestnut hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She enjoys reading and quiet.

History: Gifted from a young age, Buvvie studied abroad. She dropped out of school before completing her studies. She was granted psionic powers by her dying sister.

Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Gifted. Flaws: Ugly, Selfish. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Buvvie Wildwander, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)8 (-1) 13 (+1)7 (-2)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Chain shirt.


Social Check DCs


Beloril Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his grey robe and has his mace always slung over his shoulder. With bright auburn hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Beloril was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Family, Poor. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Beloril Deepdelver, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)16 (+3) 16 (+3)6 (-2)
Skills Deception +0, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1400 sp.


Social Check DCs


Eldeth Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a faded coat and loose pants complete with wide-brimmed hat. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are likewise amber.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Bonds: Attractive, Rich, Immigrant. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Eldeth Rumnaheim, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Gûndza Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Justice. Bonds: Religious, Poor, Job, Adventurer. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Gûndza Middleton, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)10 (+0) 18 (+4)9 (-1)
Skills Performance +1, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp.


Social Check DCs


Qemuel Wit, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Qemuel and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Qemuel Wit, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Vorka Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black tunic with pastel highlights, and long black pants that bunch up around her shoes. She has brown hair. Her thin eyebrows rest above her beady violet eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Vorka grew up listening to her mother's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is unsatisfied with her job

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Adventurer, Criminal record, Job. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Vorka Yeardley, Female Half-Orc Sorcerer 3
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)11 (+0) 16 (+3)5 (-3)
Skills Acrobatics +1, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


John Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is well dressed, constantly wearing a grey suit, violet shirt, and pastel tie. His left leg appears badly burned and disfigured. His brown hair is cut short. His eyes are likewise gray. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Criminal record, Nature. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

John Carlton, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 17 (+3)11 (+0) 7 (-2)16 (+3)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 10 pp.


Social Check DCs

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