Curran Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Bhevek Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. He wears a top hat to hide his balding. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Bhevek was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister
Ideals: Impeccable. Bonds: Religious, Family, Rich, Slave. Occupation: Server
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Astar Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He now owns his own business.
Motivation: To be a Barrister again; and further expansion of business
Bonds: Poor, Attractive, Job, Military, Adventurer. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Red spinel (150 gp). Sardonyx (40 gp). Coral (150 gp).
Shivering Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He tends to wear a pastel poncho over his likewise colored trousers and shirt. His fur is short and gray. His eyes are amber and beady.
Personality: A skeptical and narcissistic man, Shivering's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Shivering was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Expand his business; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Rock crystal (40 gp). 1 Masterwork Uncommon Weapon.
Millicent Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries a battered falchion and tarnished rapier as well. She keeps her auburn hair in a pixie cut. Her amber eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Slave. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Banded mail.
Damaia Terror, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Mason. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are gold.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She would rather hide behind her crafts than deal with other people.
History: Gifted from a young age, Damaia studied abroad. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was granted martial powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Athletic, Joker, Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 250 gp.
Delebean Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is chestnut. His blue eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Delebean's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family In his 13th year, his parents were killed by a gnolls raid, leaving Delebean alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Gnomish people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Addict, Racist. Bonds: Criminal record, Enemies. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Quilla Beren, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'3" and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her whip. Her black hair is slicked back into a classic pompadour. Her blue eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Tabaxi culture. The war was a terrible time for her, and Quilla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: When she was but 5 years old her parents immigrated from the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to tabaxi people
Flaws: Racist, Depressed. Bonds: Military, Immigrant. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Silver pearl (140 gp).
Eleanor Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a robe, a symbol of strength around her neck, and a longbow on her belt. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a minor phobia of water and hates getting wet.
History: Eleanor was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Antagonistic, Fearful. Bonds: Family. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Deep green spinel (90 gp).
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