Mindartis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Mindartis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Military, Criminal record, Adventurer. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Modean Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky black painted plate armor. He has wavy brown hair. His gold eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.
History: He got into the Tanner business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Guardian. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Jaxi Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman prefers to wear green clothing when she does not wear armor. She is muscular with a powerful set of arms. Her green crest is unkempt and raggedy. Her face is scarred and worn.
Personality: She is almost excessively polite to everyone, even when angry. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Religious, Slave. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 2 Holy water.
Patrick Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Gnomish compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Mundane, Racist. Bonds: Criminal record, Poor. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Nicor Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is typically in his Dyer uniform. He has blue hair. He has gleaming, smiling silver eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Nicor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Shy. Bonds: Job, Attractive, Military, Religious. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Chrysoprase (50 gp).
Vonana Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with Stetson hat. She has dyed her greying white hair a little too much giving a sharp white color. She tend to wears goggles to shield her eyes.
Personality: She snorts whenever she laughs or is feeling confident. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the west to a Animal Trainer, Vonana learned a great deal about her father's area of expertise. She worked as a nervous Animal Trainer and found it very stressful. She moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Artistic. Bonds: Poor, Job, Immigrant, Family. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Abyssal, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gynnie Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses in collared shirts and wears a proper scarf over her head, and is pretty ugly. With wild silver hair. Her fierce gray eyes like to dwell on things.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Red-brown spinel (140 gp).
Alex Barney, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man typically wears grey cloth garments or leather armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
Einkil Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Dragonborn culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful brothel owner made him what he is. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to raise his children well; and to prove his worth to the world
Flaws: Insane, Racist, Impulsive. Bonds: Mentor, Has a crush, Family. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1000 cp. Deep green spinel (110 gp). Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
