Engong Stapleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her face is scarred and worn.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She would rather hide behind her crafts than deal with other people.
History: She was born in the east. Engong was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Sculptor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire.
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp.
Hugh Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his silver hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Hugh was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Hematite (13 gp). Coral (160 gp).
Raymond Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. He has red hair. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record, Family. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Rimmon Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his halberd. He carries a battered mace and tarnished halberd as well. His white hair has been sun bleached extensively. His gold eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Rimmon's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Rimmon was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Military. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1500 sp.
Urshar Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her divine abilities were realized during a raid on her village. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job, Religious. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant, Goblin, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (6 gp).
Zanna Garrick, Female Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears an entirely tan suit with brown socks and a vest with buckled shoes. Her chestnut hair is knotted and matted. She wears large thick round spectacles.
Personality: Zanna wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Zanna was born the youngest of three triplets. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying brother.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Disciplined, Gifted. Bonds: Job, Family, Adventurer. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Mehen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. He has wavy white crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Calm and collected, he is a well trained Navigator. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Server, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and wants to open a new tavern
Flaws: Insomniac. Bonds: Job, Criminal record, Poor, Nature. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Liftrasa Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. Her auburn hair is kept up in a ponytail inside a broad hat. Her ears are large.
Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Courier, but she was a colossal failure. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 4000 cp. Lapis lazuli (16 gp). 1 Masterwork Common Ranged Weapon.
Silvo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Flaws: Fearful. Bonds: Attractive, Nature, Immigrant, Slave. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Amethyst (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!