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NPC Generator

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Advanced [show]


Wella Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dark leathers with embroidery. She has shaved her head bald. Her gray eyes peer out from beneath her Stetson white hat.

Personality: Overbrimming with self-confidence, Wella isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Wella was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Wella's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Athletic, Impeccable, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wella Underfoot, Female Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is heavily combed to the left. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic, Disease. Bonds: Rich. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Charles Halsey, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Silver holy symbol.


Social Check DCs


Nordak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Painter. He keeps his golden hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Nordak's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Nordak and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Military, Family. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Nordak Steelfist, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)5 (-3) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp.


Social Check DCs


Qualen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Sculptor uniform. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic, Fearful, PTSD. Bonds: Job, Immigrant. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Qualen Sympony, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)12 (+1) 15 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 270 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Geoffrey Walcott, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Brown-green garnet (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Shamash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a colorful flower in his gold crest. His red eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful, Disease, PTSD. Bonds: Attractive. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Shamash Qyxpahrgh, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp.


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and tan handkerchief worn on his right side, and sports empty pouches on his belt. His top hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the west. Tree is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and money/treasure

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Mentor, Rich, Enemies. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Tree Treat, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 6000 cp.


Social Check DCs


Lagazi Wilberforce, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. She has no hair. Her ears are large.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Unemployed but believes her peers are too gung-ho.

History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Lagazi Wilberforce, Female Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)2 (-4) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 140 gp. 1 Darkwood Shield.


Social Check DCs


Anastrianna Floshem, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'4" and prefers to wear tan pants and tee shirts. Her white hair is lengthy and is close to two feet long. Her amber unseeing eyes seem to look past you.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich southern family. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Anastrianna began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes her a fraud.

Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Anastrianna Floshem, Female Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 4 (-3)13 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs

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